While I was out on vacation, a misfortune befell me. I made a classic mistake of not leaving my character sheet before I went out of town, knowing that I was going to be missing a session. So, needless to say, while I was in Boston and New York City on vacation, my fighter was killed. He was a Viking archetype fighter and I really enjoyed playing him, but now I have to make a new character. This video is a brief look into the process I go through when making a new character.
The first thing you need to do is make sure you have all the necessary books available in some format before you start making your character. I find Ultimate Equipment to be an awesome, must-have book, but even more important than that is having the Core Rulebook. The character I am going to make is a 20 point buy, level 5, two trait fighter.
The first thing I come up with, when creating a new character, is a concept. For this build I am going with a two-weapon fighter named Comm Red (yes, like comrade), who is going to fight with a hammer and sickle (yes, this is a reference to the Soviet flag…I couldn’t help myself). He’s going to use the sickle to trip you and then he is going to hit you in the head with a hammer. After I come up with the concept, then I start building the actual character.
For this character, instead of starting with the stats and building everything on down, I am, instead, going to start with the feats. The feats are going to be the most important thing for this build that I need to focus on because I need to make sure I get the correct ones. There’s a whole tree for two-weapon fighting, so I am going to start there.
I am happy that I looked at the feats first because the start of the two-weapon fighting feat tree, Two-Weapon Fighting, requires a Dex of 15. Had I not looked at this first, I might not have put enough points into Dex and would have needed to redo my stats. The other feats I need to focus on are those for tripping, since that is a major part of my fighter’s concept. The start of that tree is Combat Expertise which requires and Int of 13, which I probably would have also skimped on. I am really glad I looked the feats first instead of building my stats, because I would have made several mistakes due to my unfamiliarity with two-weapon fighting.
Even though I mentioned I would post this on Friday or Saturday, that was 12 days ago. I reference my vacation in the video and decided I was going to post the two videos I took on vacation first.
As I mentioned in the video, there might be an archetype for a two-weapon fighter. There is. It’s in the Advanced Player’s Guide and called Two-Weapon Warrior. Instead of going with that archetype, I just built a straight up two-weapon fighter.
As promised, here’s the scans of my Happy Camper character sheets.
I did make a mistake with my armor choice, as having Armor Training 1 allows me to move full speed in medium armor. I will be looking for medium armor to rectify this error, though doubt I will be able to get any before we tackle the final dungeon in Mummy’s Mask book 2.
I also double dipped into Weapon Focus. First one was to give me a +1 to trip with my sickle. The other was to open up Weapon Specialization for the hammer as Weapon Focus is a prereq.
To give you an idea how crazy I am with my extensive character sheets, my Magus, which I mentioned in the video, covers seven character sheets. Yes, I am insane.
What do you think about the Happy Camper character sheets? Do you think I did my feats correctly? Are there any I should have taken? Please leave a comment and/or share on Twitter.