As I have mentioned a few times, my gaming group is currently playing through two homebrew campaigns with the occasional adventure path offshoot. In the first video blog I produced, I asked a question about how, those of you who are playing multiple campaigns at the same time manage or cycle through those various campaigns. I wanted to bring up that issue again and discuss it a bit further.
The initial idea behind the two campaigns we were running was to give the GM from our main campaign a chance to play as well as time to prep. Since it is a homebrew campaign it takes longer to prep since they have to come up with everything. We would play one for a bit and then move back to the other. This worked fairly well for a while. However, due to a relatively high kill count in the initial main campaign, and the secondary campaign’s GM letting us spitball it quite often, the secondary campaign quickly became an additional main campaign.
We were all thoroughly enjoying the second main campaign and we finally completed a major story arc (something about stopping a beefed up Glabrezu from destroying our country… you know, typical day’s work). However, this meant we were playing the second main campaign for a year, without going back to the other one. On top of that, one of the other players really wanted to run Mummy’s Mask, on the promise that we would only run it for a few weeks to get through the first book.
Those few weeks turned into a couple months. While we all still had a lot of fun (well, some of us, two characters I made did die), we weren’t sure which main campaign we would be going back to once our Mummy’s Mask adventure was done. We took a vote, and since the GM from the initial main campaign was really looking forward to running again, we went back to it. This brings me to the main issue I had and am looking to get some suggestions or answers to; how long should you go between playing major campaigns?
We went a whole year without playing one of our main campaigns and I am now thinking that that is just too long. Almost none of us remember what was going on before we broke for the other campaign. I didn’t remember anything about my character. We did ask for and the GM did put up a summary of what happened, which did help refresh our memories. But, again, I am of the mind that a year and a half (we almost went two years we think) of a break from one campaign is just too much.
So, I am personally thinking, and will be bringing it up with my gaming group, that we try to aim for three to six months of sessions (factoring in that we play every week), or shorter, before jumping back to our other campaign. I think this should allow us to get some stuff accomplished and move the story along, and allow us to keep our other characters and what they’ve done still within memory. Granted, I am not a stickler that would demand we hop over to the other campaign once the six month limit has been reached. I just don’t want to go another 18 months without playing one of our main campaigns.
What do you think? Is this just par for the course when playing multiple campaigns? Do you think three to six months in one campaign before switching is a good idea? Do you have other ideas or suggestions on how to handle hopping from one campaign to another? Please leave a comment and/or share on Twitter.